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So making sure you identify where this data is coming from will save you a lot of time.Īnd then frequency. Most organizations have all sorts of data sources, fragmented systems. So where is it coming from? Be clear about what the source is. Third thing, we actually run a report on this data. So this is a number, this is a percentage, this is a percentage, you get the idea. The other thing is the measure and the target need to work hand in hand. So the due date in the target works hand in hand. So we want to achieve 1000 new customers by the end of the year. So a couple of things that are important about this is, the target needs to be apples to apples with when the goal date is set, or the due date is set. Number two, is our target, or target is the numeric value that we want to achieve. So number of new customers, let’s say this year, And when it comes to measuring it on a monthly basis, you’re gonna want to be as clear as possible. So what is it is it? Yeah, so it is, so be really clear. But a little bit advanced or a little bit more expressive, would be number of new customers this year, or number of new customers for a certain product or a certain service. The tricky thing is, is we need to be as expressive as we possibly can with our measures. So the measure is the verbal expression very simply, in words, what are we measuring, which is fairly straightforward. Okay, so the four things you need to have in order to make sure your these measures work for you. So KPIs are the thing that do that for us. They tell you whether you’re making progress, and ultimately, we want to make progress against our strategy. And before I talk about those four attributes, so I just want to say the reason they need to work well for you is because KPIs are the heartbeat of your performance management process. But before we do, putting great measures together and making sure they work well for you, you need to have these four attributes. So we’ll talk about that in just a minute. So KPI’s answer the quantifiable piece of your goals and objectives. These are those things that are associated with either goals or objectives, whatever you’re calling them, those elements of your plan that are the expressions of what you want to achieve by when those quantifiable outcome-based statements. Today’s whiteboard video is on key performance indicators, or KPIs for short. Customizable: CorelDraw allows you to create your workplace with their different tools.In addition, provides you the workspace to flow your ideas out to your mind and make them happen on screen. This suite is so easy, that you can learn to design on your own with the latest features and tools. In-Product learning: It is easy to get started with CorelDraw Graphics Suite, whether you are an experienced designer or a first-time user.OpenCL 1.2 capable video card (recommended).Internet is required for installing and authenticating CorelDraw Graphics Suite and accessing some of the included software components, online features, and content.Installation from DVD requires a download of up to 900MB. DVD drive optional (for both installations).Microsoft internet explorer 11 or higher.
How does it feel to be sponsoring the category for Most Effective Campaign for ROI at the first-ever IMAs? Both brands and agencies alike are working towards the best possible ROI and so, as a tool that really helps brands push for and achieve this through effective planning, we’re thrilled to be aligned with and sponsoring this category. With an emphasis on data and collaboration, our enterprise-level platform helps teams of every size to make smarter decisions and scale quickly. Our platform helps you research an audience, find influencers, manage a campaign, and measure the effectiveness. First of all, could you give us a quick overview of your company and what you do? Tagger is an end-to-end influencer marketing platform that enables brands and agencies to run their entire influencer strategy. Tagger Media is sponsoring the Most Effective Campaign for ROI, so we sat down with Hannah Brookman, Tagger Media’s managing director of EMEA, to chat about what they are planning this year, where they see the industry going and the trends they are most excited about. The inaugural Influencer Marketing Awards (IMAs) are taking place in March 2019 and we are pleased to reveal the latest IMA category sponsor. country_mentionsĪnd most commonly mentioned cities entities2. Hence, most commonly mentioned countries entities2. Now, if we want to check how many times a place has been mentioned or most common places which have been mentioned in the whole page of the URL, we can have an idea about what location that page is talking about Similarly, It can grab places from urls too, URL = '' entities2 = locationtagger. But the remaining words (not recognized as place name) will be stored in other. Whatever words nltk & spacy both grabbed from the original text as named entity, most of them are stored in cities, regions & countries. country_regionsĪnd obviously, we'll put these regions in other_regions since they are not present in original text, entities. citiesĪpart from above places extracted from the text, we can also find the countries where these extracted cities, regions belong to, entities. Now we can grab all the place names present in above text, entities. locationtagger is a further process of tagging & filter out place names (locations) amongst all the entities found with NER.Īpproach followed is given below in the picture īut before we install the package, we need to install some useful libraries given below,Īfter installing these packages, there are some important nltk & spacy modules that need to be downloaded using commands given in /locationtagger/bin/locationtagger-nltk-spacy on IPython shell or Jupyter notebook.Īfter proper installation of the package, import the module and give some text/URL as input Text as input import locationtagger text = "Unlike India and Japan, A winter weather advisory remains in effect through 5 PM along and east of a line from Blue Earth, to Red Wing line in Minnesota and continuing to along an Ellsworth, to Menomonie, and Chippewa Falls line in Wisconsin." entities = locationtagger. An entity extracted from NER can be a name of person, place, organization or product. NER ( Named Entity Recognition) is one of the best & frequently needed tasks in real-world problems of text mining that follows some grammer-based rules & statistical modelling approaches. In the field of Natural Lauguage Processing, many algorithms have been derived for different types of syntactic & semantic analysis of the textual data. Also, find relationships among countries, regions & cities. Detect and extract locations (Countries, Regions/States & Cities) from text or URL. As was the case with the UFC, another once-niche interest, a change in leadership and strategy brought Funko to the mainstream. The new leadership’s strategy was to expand to other properties. In 2005, the company was sold to Brian Mariotti. Even then, they were targeting nostalgic intellectual properties like Looney Tunes and Peanuts. After working with the restaurant, Becker created a line of bobblehead figures called “Wacky Wobblers”. The founder wanted to create a toy-sized version of a mascot for a restaurant called Big Boy Restaurants, a franchise based in Michigan. Funko’s Modest Beginnings and Transformative Sale Photo Courtesy: San Francisco Chronicle/Hearst Newspapers/Getty Imagesįunko was started in 1998 by a toy collector named Mike Becker. Whether you’re a seasoned “chase collector,” or someone who’s just learning about these figurines, the story is still in mint condition. Just how, exactly, did Funko get so popular, though? Here, we’re taking a look at Funko’s rise to find out just how their plastic claws gripped onto the heart of popular culture. It’s not uncommon for a collector to own hundreds of Funko Pops, all proudly on display and (potentially) boxed. Like with many collectibles, it’s easy to obsess over Funko Pops. But it also means that a strong community has formed around Funko. That means worrying about bots buying up products and driving up prices. They’re only becoming more ubiquitous in this decade. Funko Pops are very much a product of the 21st century. One big difference? No one collecting ‘90s merch had to worry about bots buying up all the good Beanie Babies before they hit the shelves. There are also people who buy them just to resell them for a higher price. Some collectors don’t ever take their Pops out of the box in the hopes that they’ll be worth more some day, while others remove them to create impressive displays or bring a pop of fun to their workspace. Much like other collectibles, people enjoy Funk Pop figures in many different ways. Channeling an energy that seemingly fizzled out in the 1990s, Funko Pops are the most “I need that” fad toy on the market since Beanie Babies, Pogs and Pokémon cards of the ‘90s. If the game was just a wave shooter, it’d be a pretty satisfying title and indeed the game does offer that with its Holdout mode but the story mode does also require a lot of moving around and puzzle solving which can get in the way of the fun a little bit. Getting a clean headshot triggers a satisfying little slowdown, giving you a split second to compose yourself. There are no laser pointers on your guns and so we tended to favour letting the Zeds get close before shooting them in the face. You’re playing a soldier and the tendency is to find a corner and defend the exits but that doesn’t work so well if a zombie can just appear behind you and start wailing on your head.īut those battles are pretty exciting it has to be said. We got used to switching out a more practical torch and pistol set up for a more combat based one when the situation called for it and there’s something genuinely satisfying about fending off a zombie horde with an axe in one hand and a gun in the other.īeing set in a simulation, the zombies can just warp to where you are sometimes which isn’t great. Once the game clicked it all fell into place. Later levels are a bit better lit which makes them easier to play and *whimper* a little less scary. For one, the impossibly dark farmhouse stage that opens up the game ended up being the only one that was set in pitch blackness. So, we slept on it and tried it the next day. We didn’t like it in Arizona Sunshine and we don’t much like it here. Especially the side holster thing because looking directly down when you have a PSVR headset on and you’re sat on a sofa doesn’t really work all that well. So in the end we dived into the main campaign, got stuck (because we couldn’t figure out the torch thing) and sacked the game off for a day because it was doing our head in. It took us a while to figure this all out because the tutorial which teaches you all of this glitched out on us and wouldn’t let us continue. A handheld torch is attached to your chest armour also. You can equip two pistols which can be stored in side holsters as well as a melee weapon such as a knife or axe on one shoulder and a two-handed weapon on the other which are accessed by flailing your arm there and pressing the trigger. The game requires two Move controllers, one for each hand, and has a reasonably clever system for managing your gear. There’s definitely a good sense of humour on show here and that’s a good thing because Killing Floor: Incursion is a quite a scary game at times. The story plays out over just a few hours (some have said three but we had issues that dragged it out a little) and has that mixture of stern and irreverent dialogue that echoes games such as Portal and Headmaster. As the least likely to like it, I personally even got a lot of fun out of it.īut we’re here to talk about Incursion which takes that well-worn plot device of ‘you’re in a simulation’ but fills it out with a bit of extra plot as it turns out the simulation has been hacked and now you are trapped in it and a lot of people will die if you don’t kill all the virtual zombies and harvest the virtual DNA. We previously reviewed Killing Floor 2 here and we enjoyed the game, especially when it became a PS+ freebie some six months later which meant we could all get involved. Killing Floor: Incursion is a PSVR title in Tripwire Interactive’s ‘travel to Europe and kill zombies’ series and is available now with 2016’s Killing Floor 2 as part of a bundle called Killing Floor: Double Feature. In PSVR tagged horror / killing floor / PSVR / shooter / story / waves by Richie This design choice is somewhat of a mixed bag considering plain looks are often given to a “best friend” character at the same time, “being plain” is a staple in otome anime and visual novels. Mako is designed with a brown bob-bowl cut, brown eyes, and no-star uniform so as to frame her as a cog in the machine that is Honnōji Academy, simply part of the crowd. To a degree, they do stand out in their normality and normal people quirks. Ryuko’s self-proclaimed best friend Mako and her family may not stand out in comparison to the rest of the cast, but that, like Kill la Kill’s fanservice, has a point. Being an orphan, she has little choice but to rely on her own resolve and strength as symbolized by her “armor.” As tough as she is, Ryuko is still a child, a young woman. The fact that Ryuko is forced to fight in heels and nonexistent armor also speaks to both shoujo and shounen (mecha in particular) themes of adolescence and vulnerability. Remember when I mentioned magical girls? Our protagonist’s red streak covers more of her head than normal post-synchronization, shoujo style. Sure, being meta or self-aware doesn’t necessarily excuse a poor aesthetic or make something profound, but when done right, it can communicate theme in an effective way. Sushio is not coy about making characters sexy. While there is a narrative reason as to why this is the case, which is often better than throwing senseless sexiness in viewers’ faces, I think her exposure says quite a bit about fanservice in general. When Ryuko fully transforms for the first time, she takes on a hypersexual, mechanized look, to her own indignation. This transition also does well to hint at her synchronized uniform. The moment she fuses with living kamui Senketsu, her street clothes “shrink” into a midriff-baring shirt and skirt combo, further selling her troublemaker shtick by twisting the one “proper” element of her design. Ryuko strikes a constant balance between chaos and order in a clever deconstruction of magical girls and magical girl transformations. I’ve always seen this discrepancy between her attitude and morals (or at the very least, her regard and understanding of the rules as they stand at the classist Honnōji Academy ) as deliberate, especially when her outfit morphs into its Senketsu version. Even then, the rest of her ensemble is made up of what appears to be a female school uniform. Ryuko makes an entrance with a red streak in hair and scissor-blade in hand, everything about her screaming delinquent and rebellious teenager. It’s not every day that we get a fiery female protagonist in a “shounen” series, not to mention one who takes charge the way Ryuko does. On the other hand, Sushio has mastered the art of both deconstructing tropes and playing them straight, providing compelling storytelling with each and every oddball hero and villain. While a character’s hairstyle and wardrobe, or there lack of, being integral to design as a whole seems rather obvious, I think we take the basics for granted. Ishikazi’s character designs for Kill la Kill were what ultimately cemented him and his style in the anime world, their dynamism coming through even without movement. Ishikazi got his start working as an animator for Gainax’s Neon Genesis Evangelion (1995) and later took on various roles during the production of Gurren Lagann (2007), the latter providing him with an in once Gainax “successor” Studio Trigger came to be. Toshio Ishikazi, better known as Sushio, is an accomplished animator, animation director, and character designer often linked to Studio Trigger (i.e Darling in the Franxx, Kiznaiver, Little Witch Academia, Promare, and SSSS.Gridman ). What opens as a revenge tale typical of shounen steps up to the plate by the end of its first episode with action and well-written wit.Īnd clothes, lots and lots of battle armor and school uniforms.Īnd if clothes are what make a man, then Sushio, the artist behind Kill la Kill, is truly the man. The series, like protagonist Ryuko Matoi’s Kamui-partner Senketsu, has layers. I dare say it changed the way some viewers consume fanservice and original works to this day. Trigger’s sleeper hit Kill la Kill took a lot of anime fans by surprise upon debut in 2013-2014, its outlandish designs and silly premise giving way to an unrelenting rollercoaster of a story. Perfect collection for the freelance trumpeter! Difficulty: Varies from III to IV Occasion and range from "Baroque" to "Big Band" style.įanfares are for 2, 3, 4, and 5 trumpets and are of Fanfares range from 5 toĪt last, a wonderful and practical collection ofįanfares!! These brief fanfares are perfect for any Quintets should have these! Scored for 2 Bb trumpets, These 20 fanfares can be used for all sorts of Simple instructions with each lesson help the player fine tune and develop the embouchure to maximize power, endurance, and tone quality. A 15 week (or less) course for good high school players and up. These are the exercises used by Hickman with hundreds of students over the past 35 years. Difficulty Level: Vįifteen progressive lip bend studies designed to strengthen the embouchure, as well as develop accuracy and control in all registers. His 12 etudes are challenging to the modern trumpeter, and were considered standard study material at the RAM. He was also professor of trumpet at the Royal Academy of Music in London from 1894 to 1938. In 1904 he became a founding member of the London Symphony Orchestra, and soon after became the country's leading proponent of the B-flat trumpet over the older alto trumpet in F. John Jacob Solomon (1856-1953) was one of England's finest trumpet performers during his time. (check the box above to download pdf after check out The book also includes a 10-page glossary of musical terms, signs, and symbols. Each lesson includes two contrasting etudes, a famous melody, a technical study, and two “factoids” that contain valuable information about music and the trumpet. The ideal book for trumpeters during their first three years of development! Lessons progress at a reasonable rate and are two pages in length. 100 Progressive Lessons for Trumpet for the Beginning or Comeback Player |
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